One thing that surprised me about the Vision Pro launch was the noticeable gap between the marketing photo of the Vision Pro EyeSight feature and how it actually looks. For the uninitiated, EyeSight is an outward-facing display on the front of the Vision Pro that uses a camera placed inside the headset to project the wearer's eyes outward onto nearby people. To do. Prior to the Vision Pro's launch, EyeSight was marketed as the Vision Pro's signature feature, distinguishing it from other headsets on the market that completely isolate the user's face from other users. Apple describes this feature on his website:
Apple Vision Pro helps you stay connected to the people around you. EyeSight reveals your eyes and lets people nearby know when you're using an app or fully immersed in an experience. When someone approaches you, Apple Vision Pro looks at them and turns your eyes toward them.
According to marketing photos, it's not uncommon for people to mistake this feature for a completely transparent window on the front of the headset. However, since the AR/VR headset went on sale on February 2nd, it has become clear that Apple's marketing has not been completely transparent, as shots of the feature have been made to look like promotional shots. As you can see from the photos attached to the article, the difference between promotional shots and photos of Vision Pro customers using the EyeSight feature is striking.
At best, the outward-facing OLED panel provides a highly pixelated image rather than allowing the Vision Pro wearer's eyes to see clearly. This image is often obscured by the lensing effect of the outer glass layer, with a strange bluish glow emanating from the front. headset. This is very different from what Apple's marketing has led people to believe leading up to its launch and since. Apple's website for him only has one shot of him with a noticeable hint of a glowing effect, but this glow is more prominently shown in the first video promo since launch.
Apple's marketing photos also show the wearer's eyes in the position you would expect them to be relative to the rest of their face, which is either uncovered or exposed. The eyes appear exactly where they should be relative to the forehead, nose, mouth, cheeks, and chin. However, it actually appears to be located on the wearer's eyebrows and even forehead. This gives the impression that the wearer's face is unusually long. So while this feature was intended to make interactions with people wearing the headset more “natural,” it actually created the opposite effect, creating a gap between wearers and observers. The interaction ends up being weirder and weirder than it would otherwise be.
At this time, there appears to be no clear solution to the current issues with the EyeSight feature. If pixelation is related to camera or video processing, a software update may improve the performance of the feature. However, there may be an issue with the quality of the panel Apple uses and the material between the panel and the Vision Pro's exterior. That would be a much bigger challenge to fix.
As of this writing, Apple has not made any public comments regarding the performance of Vision Pro's EyeSight feature, but we will keep an eye on this issue.
Buy Meta Quest 3 from Amazon for $499.
I've been writing about consumer technology for the past 10 years. Previously he was at MacNN and Electronista, and now since 2017 he writes at Notebookcheck. My first computer was an Apple ][cwhichsparkedmypassionnotonlyforApplebutfortechnologyingeneralOverthepastdecadeI'vebecomeincreasinglyplatform-dependentandlovegettinghands-onandexploringasmuchtechnologyasIcangetmyhandsonWhetherit'sWindowsMaciOSAndroidLinuxNintendoXboxorPlayStationeachhasalottoofferandit'sagreatpleasuretoexplorethemallIwasdrawntowritingabouttechnologybecauseIlovelearningaboutthelatestdevicesandsharingtheinsightsmyexperiencesbringtothesiteanditsreaders[candthissparkedapassionforApplebutalsotechnologyingeneralInthepastdecadeI'vebecomeincreasinglyplatformagnosticandlovetogetmyhandsonandexploreasmuchtechnologyasIcangetmyhandonWhetheritisWindowsMaciOSAndroidLinuxNintendoXboxorPlayStationeachhasplentytofferandhasgivenmegreatjoyexploringthemallIwasdrawntowritingabouttechbecauseIlovelearningthelatestdevicesandalsosharingwhateverinsightsmyexperiencecanbringtothesiteanditsreadership[cで、これがAppleだけでなくテクノロジー全般への情熱を呼び起こしました。過去10年間で、私はますますプラットフォームに依存するようになり、手に入る限り多くのテクノロジーを実際に触って探索することが大好きになりました。Windows、Mac、iOS、Android、Linux、Nintendo、Xbox、PlayStationのいずれであっても、それぞれに提供できるものがたくさんあり、それらをすべて探索するのは大きな喜びです。私がテクノロジーについて書くことに惹かれたのは、最新のデバイスについて学ぶことと、自分の経験がサイトとその読者にもたらす洞察を共有することが大好きだからです。[candthissparkedapassionforApplebutalsotechnologyingeneralInthepastdecadeI’vebecomeincreasinglyplatformagnosticandlovetogetmyhandsonandexploreasmuchtechnologyasIcangetmyhandonWhetheritisWindowsMaciOSAndroidLinuxNintendoXboxorPlayStationeachhasplentytoofferandhasgivenmegreatjoyexploringthemallIwasdrawntowritingabouttechbecauseIlovelearningaboutthelatestdevicesandalsosharingwhateverinsightsmyexperiencecanbringtothesiteanditsreadership